Plug first, sketch second–you all know my crony/chum Hammers, right? He’s better known to the world as Nathan Hamill, and he’s been interviewed on StarWars.com regarding his participation in the most recent series of Star Wars Galaxies trading cards. Click HERE to read it.
Notably, the article mentions a non-Star Wars item–Nathan’s upcoming foray into designer toys, with a bad-ass vinyl racoon. You read correctly, a bad-ass vinyl racoon.
And as an unintentional coincidence, I’ve prepared a series of Star Wars sketches for the next few weeks. Here’s R2-D2:
You can imagine what might be coming up in the ensuing weeks. And if Star Wars isn’t your cup of tea, you philistine, stay tuned for more Street Fighter and He-Man after I wrap these up.
Incidentally, all three of the mangaka that I just mentioned were contemporaries. Ishinomori was Tezuka’s assistant at one point (this is well documented), and I’ve read the same thing about Yokoyama (but I couldn’t find a reliable source on that). If you’re a fan of manga, anime, tokusatsu, or even Japanese-made video games, I highly recommend that you check out the works (and derivations there of) of Tezuka, Ishinomori, and Yokoyama. Their influence on is tremendous, and continues to this day.
If my sketch of Ryu represents the Street Fighter franchise in general, today’s sketch represents the most recent installment. Fresh from her debut in Street Fighter IV, here’s Crimson Viper:
click above for larger view
When I first saw the screenshots of this character, I wasn’t that impressed. Her braid seemed a bit too reminiscent of Cammy, while her outfit seemed more appropriate to Street Fighter’s rivals over at the King of Fighters series (not that I have anything against King of Fighters, it just felt like an odd fit). Well, a few rounds of unleahing her bad-ass flaming split-kick (quarter circle back + kick, executable in mid-air) changed all that. Now I’m totally won over by her extravagant pompadour, her Morpheus-esque nose-pinching sunglasses, and yes, her tremendous knockers.
A few weekends ago, I had a chance to play Street Fighter IV at a friend’s house. Had I been wearing socks while playing, those socks would in fact have been knocked off.
I’m a big fan of Capcom in general, and of their fighting games specifically–however, playing Street Fighter IV really pushed those characters and that franchise to the forefront of my thoughts. I find myself humming the music constantly. My mind has been desperately trying to create scenarios where I can justify buying the game itself, a console, a new television, and two tournament quality arcade sticks. Of course this is all going on while I draw fan art until the sun rises. Here’s Ryu, perhaps the single best-known of the Street Fighter cast:
click above for larger view
I’m going to be honest with you… this one didn’t turn out terribly well. The perspective was supposed to be much more forced and dramatic, but I have this problem where apparently my brain strives desperately for mediocrity, and while drawing, I unconsciously make things moderate and boring instead of extreme and dynamic. Regardless, it’s nice to draw a character like Ryu every now and then–he’s very recognizable in spite of being so visually plain. Those factors make me feel comfortable drawing him from a rare rear view, because I don’t feel like we’re missing any interesting costume details from this angle, and I’m also confident that he’ll still be indentifiable. I thought that showing Ryu’s back turned helped emphasize his aloof demeanor. Likewise, I tried creating poses-reflecting-disposition in the other Street Fighter pieces I drew… which will be flooding this blog shortly. Stay tuned!
Back in the 80′s, the action figure aisles were ruled by four archetypes–robots, commandoes, ninjas, and barbarians. Of the barbarians, Masters of the Universe was the most prominent line. A few other action figure brands wisely chose to mimic the proportions of Masters of the Universe figures, and marketed their lesser known figures as being compatible with all popular 5.5″ figure lines. Perhaps the best known manufacturer of such figures was Remco–they produced figures based on DC Comics’ Warlord, and the companion line to Warlord was The Warrior Beasts–which brings me to today’s post.
The Warrior Beasts consisted of a group of beastly humanoids and a few monstrous mounts who could all act as antagonists for your Warlord figures (or other 5.5″ action figures). But strangely, in the midst of this group of beasts and beast-headed humanoids, there was a skull-headed Skeletor-esque figure appropriately named Skull Man (not to be confused with a hero of the same name). Here’s my interpretation of the character, drawn to fit in with my various Masters of the Universe drawings:
click above for larger view
But how would he fit into the world of Masters of the Universe, you ask? Well, here’s some nerdy background info I concocted for Skull Man:
* * *
PROFILE: Cold and efficient, SKULL MAN is not only a mercenary, but an expert tracker and sleuth, armed with a cunning intellect. His hand-to-hand combat abilities hint at extensive training in martial arts from across the galaxy–this expertise allows his him to match up against opponents who would otherwise outmatch him in brute strength. Skull Man’s favored weapons are the bow and dagger.
HISTORY: The enigmatic mercenary SKULL MAN operates under his own rules, sometimes working for the forces of good, and sometimes working for the forces of evil. He has his own motivations, but those motivations are as unknown as his true identity. He has been known to operate in Skartaris, but most recently has been sighted on Eternia, allied with the Raqquill Rqazz’s personal army, the Warrior Beasts of Berserker Island.