Also posted on the He-Man.org fan-art forums. My post is here, the entire thread (including some of my previous sketches) is here.
Lady in Blue
A few weeks ago, I drew this for a He-Man.org re-design challenge. Here today, is a standard version of Shokoti:
Pose is a bit awkward on this one, and something about the colors doesn’t quite mesh. Hmm.
Also posted on the He-Man.org fan-art forums. My post is here, the entire thread (including some of my previous sketches) is here.
Battle Toad Tuesdays! (Part 3 of 3)
I tried to make my version of the ‘Toads a bit more “realistically” toad-like as far as their faces went, but I kept their bodies tall and lanky to retain the feel of the original designs. Color-wise, I stuck pretty close to the source material. Now how about some wallpapers? (The background elements in the wallpapers were snagged from some screenshots I found online)
BONUS POST: Links to Awesome Stuff!
Lady in Red
When I was working on my illustration of Light Spinner, I decided to draw up her eventual alter ego as well. I finally got around to coloring it, so here’s Shadow Weaver:
I’m happy with the pose on this one, except for the obscured Horde logo on her belt. I had a bit of difficulty coloring it–for some reason monochromatic red color schemes are something I have difficulty with, and I ended up making a lot of adjustments. The minor changes I made to her costume draw influence from Maleficent and Morticia Addams.
Also posted on the He-Man.org fan-art forums. My post is here, the entire thread (including some of my previous sketches) is here.
Battle Toad Tuesdays! (Part 2 of 3)
The Battletoads were the stars of a video game, which even today is notorious for its difficulty. And here’s the funny thing about me and video games: I am terrible at them. I like playing video games, and I love the mythology of video games, but I don’t have much time for them, and generally, I’m terrible at them. I’ve passed/fully unlocked maybe 5 video games in my life. So it goes without saying that I never even came close to beating Battletoads. And yet I just said it. Hunh.
Charles actually suggested that I draw the Battletoads over a year ago. I followed that suggestion immediately… but didn’t ink and color these guys until two weeks ago. Yay for procrastination?
Tune in next week for the third of the Battletoad trio!
What’s a Spector?
The figure was to be named Spector, and it ought to be painfully obvious that he was to be built primarily from Skeletor’s parts. My drawing is pretty accurate to those details. I deviated a little, attempting to mimic the style of the Fuerza-T card art. Much like my illustration of Goldar, this piece is not part of my “regular” series of Masters of the Universe drawings, as it deviates from my usual modus operandi, and was done for a specific purpose that COTU has in mind. The coloring, for example, is a blended style, as opposed to my usual cel-shading. A more J.Ho-ized version of Spector (and the rest of the Fuerza-T cast) will come in the future.
Check out COTU World blog for some photos of their excellent He-Man customs (on the links list on the sidebar… or if you can’t be bothered, click HERE).
Also posted on the He-Man.org fan-art forums. My post is here, the entire thread (including some of my previous sketches) is here.
Battle Toad Tuesdays! (Part 1 of 3)
I’ll offer some more jibber jabber about the Battletoads in the next installment of this series. As if you asked.
Sweet Adeline…
With this post, I’m wrapping up my first batch of Masters of the Universe variants re-cast as new characters. There are still a lot of variants to tackle (and I will!), but for now I’ve covered the main classic variants. Allow me to present a lady codenamed Flying Fist, with accesories and armor courtesy of Flying Fists He-Man.
The original Flying Fists He-Man figure was not particularly feminine, but once I re-cast Terror Claws as a female, it made sense to give Team Grayskull another woman warrior as well. As far as the costume itself, I combined the redundant double-belt of the action figure into an armored girdle. The perspective on the shield is messed up, but I can live with it. Color-wise, I initially had some difficulty making things mesh, but once I decided to make her furry barbarian short-pants black (instead of brown), the rest of the colors really clicked into place. The end result is pretty faithful to the original color scheme (with the exception of the aforementioned furry barbarian short pants). Now how about a bio for this little lady?
PROFILE: Peace-loving and kind, ADELINE, known on the battlefield as FLYING FIST is essentially a gentle but fair soul who has taken on the role of protector. She is strongwilled, but when faced with failure she has a tendency to blame herself.
Adeline’s mechanized triple flail can pulverize granite and break solid plate armor, while her rotating shield is capable of generating a defensive barrier of wind, or firing an offensive whirlwind blast. When held aloft, she can utilize it as a limited one-person helicopter, and in the past she has also used the shield as an improvised boat propeller. The flail and shield are both semi-magical items, requiring the input of the user’s chi for proper use.
Adeline wears an armored girdle that grants her the strength of a storm giant, and an enchanted breastplate that conforms to the shape of its wearer, allows for a full range of movement, and provides magically enhanced stamina. However, even without her girdle, she has an abnormal level of strength. The cause of this is unknown.
HISTORY: Adeline hails from a serene and remote village in the foothills. Her mother Adele was famed amongst the locals for using her tremendous strength as the village’s protector, earning her the nickname “Flying Fist.” For the most part, the village was peaceful, and Adele used her strength for mundane tasks such as helping with construction and demolitions and clearing fallen trees. Occasionally some small-time bandits would show up, or a bear would wander too close to town, but all in all it was a peaceful existence. Adeline knew that her mother’s strength came from the magic girdle, though her mother never explained where the girdle came from. And when Adele passed away, some five years ago, Adeline inherited the girdle and the role of village protector. It wasn’t long before Adeline inherited the nickname “Flying Fist” as well.
Following another dream-vision, Teela visited Adeline’s village with Team Grayskull in tow. Adeline had long been in possession of a magically locked chest belonging to her mother, and with the help of Teela’s magical powers, she was finally able to open it. The chest contained a breastplate marked with an ancient heraldic symbol of Grayskull’s line. After this, it quickly came to light that Thunder Punch was in fact Adeline’s father, and like Thunder Punch, Adeline’s mother Adele had once been a champion of Castle Grayskull. Initially, Thunder Punch was vehemently opposed to involving his daughter in the struggle between the protectors of Castle Grayskull and its would-be conquerors. However, the Sorceress convinced him that while it was not Adeline’s inevitable destiny, it was the legacy of both her parents, and she had a right to choose for herself.
Adeline had planned to reject the invitation to join Teela’s group, but after witnessing a battle between Team Grayskull and some Horde Troopers, she understood the bigger picture–in order to protect her village, there was a bigger world outside of it that needed protecting as well. With a tearful goodbye, Adeline bid farewell to her village.
Shortly after arriving at Castle Grayskull, Adeline came across a room with two broken and discarded mechanical devices. In her village, Adeline’s strength made her ideal for carrying out repairs on large structures like windmills and water wheels, so she had developed something of a sense for mechanics–she tinkered with the devices a little, and was able to restore them to perfect working order, and even improved them with some minor modifications. Thus, the mechanized triple-flail and rotating shield became Adeline’s primary tools in combat. When Team Grayskull isn’t searching for He-Man or battling the forces of evil, Adeline often spends her hours trying to repair the ancient technologies contained in Castle Grayskull, with the “assistance” of Orko..
All things considered, Adeline has adapted to life with Team Grayskull rather smoothly. At times, her relationship with her father is strained, but overall, Adeline and Thunder Punch are both doing well in mending their estranged relationship. Teela has become a surrogate big sister to her, and Orko and Cringer are both very fond of her. There’s something of a brewing romance between Adeline and Battle-Scar, at least when Battle-Scar isn’t attempting to rile her up by calling her “She-Man.” Such behavior generally earns Battle-Scar a punch in the nose.
I didn’t like Flying Fist much as a name, but at the same time I didn’t want to drop it completely. I finally decided on giving the character a ‘real’ name (Adeline) and using Flying Fist as a nickname, kind of like Duncan/Man-At-Arms. Adeline and Adele are both variations of a German name, meaning “noble,” and chosen to be evockative of the ad sound in Adam and Adora (the real identities of He-Man and She-Ra respectively). The relationship between Adeline and Battle-Scar is somewhat meant to mimic that of Akane and Ranma from Ranma 1/2. Man, these character bios keep getting longer and longer. :P
Also posted on the He-Man.org fan-art forums. The thread is here and the post is here.
For my other “new characters from old variants” posts:
One Year Later!
Oh yeah, so, I’ve managed to stick it out for a year so far, without missing a single post, and I have no intention of stopping any time soon. If you had any idea how lazy/unmotivated/lethargic/quitty I am in RL, you’d be impressed. But whether or not you’re impressed, I thank you, Dear Reader for tuning in. Whether you’re a crony who’s known me since I was in grade school, or someone who randomly stumbled upon this blog, or anyone in between, I appreciate your patronage, and wish you a safe and happy New Year.
The inaugural sketch that I posted on this blog was Skeletor, and for today’s post, I’m continuing my series of He-Man/Skeletor variants turned into a new characters. Did you ever look at Terror Claws Skeletor and wonder, “Skeletor, why the hell are you wearing a metallic purple sports bra?” I don’t have a good answer for that question myself, but here’s a new character named Terror Claws, for whom a metallic purple sports bra seems more appropriate:
The rough sketch for this one has been sitting around here foreverrr, so I’m glad I was able to finally use my holiday time off from ye olde day job to finish this (as well as a few other drawings, to be presented in the following weeks). Her face paint is definitely influenced by the Superman villainess Silver Banshee, but I think the face underneath as well her body type, both take after Trish Stratus (this was not intentional, just an observation I made after the fact). As usual, I tweaked with the colors of the original toy, adding some and switching some, hopefully creating a vibrant and visually pleasing recipe in the process. Oh, and as a bonus, I even drew her with the original toy’s alternate weapon:
And the final touch–a painstakingly written bio, nerdily composed by yours truly:
PROFILE: Named after the sacred Infinitan artifact weapons which she wields in combat, TERROR CLAWS is the fearsome leader of Skeletor’s Elite–a group of powerful warrior-mages handpicked and trained by the Lord of Destruction himself. In hand-to-hand combat, her namesake claws can effortlessly rend through the toughest armored units of the Eternian military, and enhance her strength to a level possibly rivalling He-Man’s. In ranged combat, she wields a dragon-skull arm cannon, created by Dragon Blaster. Terror Claws is a seasoned magic-user as well, specializing in scrying, enchantments, and counterspells.
Terror Claws’ true power, however, is her ability to lead. Cool, collected, and meticulous, in Skeletor’s absence, she has been able to wrangle and lead Skeletor’s Elite, as well as his other forces. Even the mutinous Evil-Lyn cannot deny Terror Claws’ efficiency as a leader.
Unlike her fellow Elite, Terror Claws possesses a sense of honor that extends beyond her fealty to Skeletor. This “defect” did not escape Skeletor’s attention–on the contrary, he felt it would be a weakness that he could exploit to insure her continuing loyalty. Terror Claws has no obvious weaknesses, but it seems inevitable that she will be drawn into a confrontation with Evil-Lyn.
HISTORY: An orphaned Infinitan girl with no memory of her past, was brought to Skeletor’s attention because of her unusually advanced magic capabilities. Inexplicably drawn to her, Skeletor inducted the orphan girl into the Elite training program. In spite of being one of the later recruits, and one of the youngest, she rapidly rose through the ranks. Is her loyalty to Skeletor a true testament to the power of the Elite re-education system… or does Terror Claws have an as yet unrevealed motive?”
Also posted on the He-Man.org fan-art forums. The thread is here and the post is here.
For my other “new characters from old variants” posts:
Feeling a Little Punchy
Getting back to my self imposed task of changing He-Man and Skeletor variations into new characters, today I bring you Thunder Punch He-Man, now simply (you guessed it), Thunder Punch:
Thunder Punch is supposed to be an older, grizzled veteran of the battlefield, so hopefully that comes through in my drawing. There’s a little bit of action in this one, a bit of a change from my usual static ways. The right leg and foot are awkward, but luckily I had to place some type in there anyways, so I covered that up a little. The colors aren’t anything special, and in hindsight, I really meant to make the skin much more tan in contrast to the fair hair. The perspective on the shield is pretty wonky. Overall, this is a piece that I was excited about when it first started coming together, but I’m somewhat disappointed with it as I pick it apart. Oh well… I’m still pretty happy with it as far as the concept goes. Read on!
PROFILE: Cynical and world weary, THUNDER PUNCH nonetheless possesses a heart of gold, awakened by the moral purity of his new-found allies. His many years of experience have made him hard edged yet pragmatic. He is a natural leader, though a reluctant one–shortly after Flying Fist joined “Team Grayskull,” Teela was forced to leave the group, and she named Thunder Punch the leader, much to his chagrin.
His battle harness enhances his strength, speed, and rudimentary psychic abilities. The enhancement allows him to perform maneuvers such as his trademark “Thunder Punch,” a devastating attack, enhanced by a burst of chi. His shield further amplifies and refines his psychic power, and recently Thunder Punch has developed a new technique where by concentrating his battle aura upon his shield, he can manifest a psychic power sword.
It is clear that Thunder Punch knew the Sorceress at some point in the past, though the specifics of this have yet to come to light. It has also been hinted at that he was accquainted with Man-At-Arms and King Randor.
HISTORY: With a heavy heart, King Randor was forced to indefinitely suspend the kingdom’s search for the missing He-Man. With the Horde threat becoming increasingly aggressive, Randor simply could not spare any resources towards what seemed to be a hopeless effort. Refusing to relent, Teela resigned her position as Captain of the Royal Guard and exiled herself from Eternos, vowing that she would not return unless she had He-Man with her. Cringer, Orko, and Battle-Scar accompanied her as well. With a heavy heart, Man-At-Arms told his daughter Teela that the kingdom would need him in the war against the Horde and he could not accompany her on her quest. However, he urged Teela seek refuge with the Sorceress, and complete her training in the magical arts. As Man-At-Arms watched his daughter and his closest friends ride away, he said to himself, “If anyone can find He-Man, they can.”
Teela and her fellowship did take refuge with the Sorceress at Castle Grayskull, and investigated every possible lead over the following months. They found many clues and possibilities, but nothing concrete. In the meantime, the Sorceress continued to guide Teela’s education in magic, and Teela’s sensitivity to the supernatural developed quickly. A breakthrough came to Teela in the form of a dream-vision, telling her to seek out a warrior; a lost descendant of the legendary King Grayskull, who would aid her in her quest. Teela, Cringer, and Battle-Scar set out to find this lost scion of Grayskull.
What they found however, was a grizzled and bitter man living in isolation in the wilderness, a once idealistic knight errant, turned hardened soldier of fortune, who had ultimately decided to reject the world and its corruption in favor of life as a hermit. He knew he was a descendent of Grayskull–he simply did not care. Unable to break through his jaded shell, Teela’s group left the hermit in the wilderness. At the edge of the wilderness, they were ambushed by Force Commander Scorpia, Modulok, and a contingent of Modulok’s test-tube engineered warriors and monstrosities. Incapacitated by Scorpia’s poisonous stinger, Teela was unconscious and capture was imminent. The hermit, who had shadowed Teela’s group to ensure that they left his sanctuary, had a split second to make a decision. Before he realized what he was doing, his legs were carrying him into the fray, and with nothing more than a wooden cudgel, he was able to beat back Modulok’s creations long enough for Cringer to carry Teela to safety, and for Battle-Scar to regroup with the hermit. The ensuing battle was brutal, but the hermit and Battle-Scar were able to fight off the Horde attackers. Scorpia’s poison, however, was spreading fast through Teela’s blood. The hermit squeezed his eyes shut, concentrating upon the astral plane, searching for a response… with a flash of light, Battle-Scar, Teela, Cringer, and their new accquaintance found themselves on the Jaw Bridge of Castle Grayskull–Orko flew to them with haste, and treated Teela with a magical antidote. Standing at the gates was the Sorceress herself, holding a red and silver battle harness, and a matching shield.
The hermit’s expression was impassive, though his eyes betrayed mixed emotions, “It’s good to see you, Sorceress.”
The Sorceress smiled in her usual mysterious manner, holding up the rough implements of war in her elegant hands. “I kept these for you.”
Also posted on the He-Man.org fan-art forums. The thread is here and the post is here.
For my other “new characters from old variants” posts:
A Winter Morning In Los Angeles
A Witch in Sheep’s Clothing
I wasn’t too drastic with my design–I basically just combined her cartoon and comic appearances, and tried coloring her so that she wouldn’t come out looking completely like Dree Elle.
Daddy’s Little Girl
The full three pages are available to read for free (that’s right, free) on Josh’s blog, the Necessary Evil MySpace page, or on Desperado’s forum. Check it out at any of those sites, and let me know what you think! (EDIT: also posted on Newsarama and CBR)
The first two issues of Necessary Evil are available in comic book stores now, and Issue #3 should be on the stands in early January. Ask your local comic shop to order Necessary Evil–it’s available in Previews. And after you’ve done that, add Necessary Evil as your friend on MySpace.
Previous Necessary Evil posts:
- NE Pin-Up
- NE Character Files (Part 1 of 7): Jacob and Miller
- NE Character Files (Part 2 of 7): Stacy Trax
- NE Character Files (Part 3 of 7): Sol
- NE Character Files (Part 4 of 7): Pop-Up
- NE Character Files (Part 5 of 7): Thug Junior
- NE Character Files (Part 6 of 7): Anti
- NE Character Files (Part 7 of 7): The Matriarch
Neither a teenager, nor a mutant, nor a ninja…

Today’s post and the previous one are a bit of simple practice with some new digital painting pointers shown to me by my old crony and guru, Jacob.
Unholy Beast
Yellow Bellied Villain
It started out as a quick pen sketch, but it grew on me, so I decided to color it up and post it. I chose to give him his present-day colors because frankly, it never made sense to me that a character who was yellow-themed would have virtually no yellow on his uniform whatsoever. The face is cut off because I wanted to show the duality of a former hero turned villain–the missing half of his face represents Sinestro’s sense of morality, forever obfuscated by… OKAY, IT’S ALL A LIE. I drew him too close to the edge of the paper. Listen, if I had realized it was going to turn out halfway decent I would have started on a new sheet of paper. Sometimes these things take you by surprise!
You wouldn’t like me when I’m angry…

He kind of looks more like the the Jolly Green Giant‘s little pal Sprout than the Incredible Hulk. OH WELL.
I started with a rough sketch in colored pencil, and then laid down the flat colors and main shadows in Prismacolor marker. I picked up the colored pencil again to draw in the lineart and add additional shading. Finally I used a white color pencil for some highlights. The only thing I did in Photoshop was adjust the colors to match the original (it’s pretty close) and drop in the type. Overall, I prefer doing my coloring digitally, but it’s nice to take a break and get back to my analog roots every now and then.
Another Enchanting Young Lady (follow up to Tuesday’s post)
As promised, here is a picture based on the toy version of Castaspella. Also posted here on my variants thread on the He-Man.org fan-art forum.
First off, you will notice that I have changed her into another character. While the toy’s packaging depicts Castaspella very much like her cartoon appearance, (bouffant intact), the toy itself simply had the hair tied in a ponytail. Because of the significantly different hairstyle, coupled with the toy’s differing color scheme, I decided to make her into a new character. The name Sorciela is taken from an image I found online of international packaging for Castaspella–unless I’m mistaken, Sorciela is her French name.
I made a few minor tweaks to her costume, but for the most part, this is a pretty straight interpretation of the toy. I turned her spinning disk accessory into a magical ward–the symbols on it are nothing more than the symbols of the western zodiac. I rarely use a dark background color, but here it was necessary to accentuate the glowing magical energies. And the finishing touch; a super-nerdy bio…
PROFILE: An extraordinarily capable magic-user, SORCIELA far exceeds the limits of most of her peers, but still requires focus and experience as a result of her youth. She specializes in hypnotism, but excels in this particular area to the detriment of her other magical capabilities. Sorciela can be impatient and frivolous, but her sense of compassion and fairness is true.
HISTORY: Sorciela is the younger sister of Castaspella, Mage-Queen of Mystacor. When Castaspella ascended to the throne, Sorciela was sent away to a hidden location. There were two motives behind this–first, so that Sorciela could continue her education in the use of magic, and second, so that the next in line for the throne would be protected in case any harm should ever fall upon Castaspella. With the Horde’s presence growing ever more oppressive and She-Ra’s departure to Eternia, Castaspella has summoned her sister back to Mystacor to aid in the defense of the country, and the planet.
A Shocking Event: I have drawn a character from an 80’s cartoon.
An entry for a re-design challenge at the He-Man.org fan-art forum. The subject is Castaspella, ruler of the magical land of Mystacor and an ally of She-Ra. I didn’t have much to express about Castaspella (in terms of a real re-design) but I did want to draw her, so I posted my drawing but abstained from entering the contest. My version is really a minor tweak rather than a true re-design. The thread is here, my post is here. Check out the other entries in the voting threads here and here. The final voting thread is here.
This picture is based on Castaspella’s cartoon incarnation, as opposed to her toy incarnation (a pic based on the toy version is in the works). The toy was billed as an “Enchantress who Hypnotizes”; I have instead billed her as “Heroic Mage-Queen of Mystacor” because A) she never hypnotized anyone in the cartoon, and B) she was the heroic mage-queen of the country Mystacor.
The main tweak in my take is that I merged her top and skirt into a dress (and juggled some colors around accordingly), in an attempt to accentuate the ‘go go girl’ look that Castaspella sported in the cartoon. Her posture is meant to have a bit of a haughty aristocratic feel. If I could change one thing, I would make her hair more curly.




















